Show more. ... Q: Timewinder. Grounded Ground The third attack against an enemy inflicts bonus damage while slowing the target. Take your favorite fandoms with you and never miss a beat. Next, let's go through how to use Ekko's abilities. At 3 stacks, Resonance is consumed to deal bonus magic damage, and this damage is increased against monsters. Rule 4. Dodged a bullet at close range), Striking Strength: At least Small Town Class+, likely Town Class | At least Small Town Class+, likely at least Town Class, Durability: At least Small Town level+, likely Town level | At least Small Town level+, likely at least Town level, Stamina: Superhuman+ (Fought through an extensive beating from a vigilnaut over and over again despite obvious pain. Phase Diveâs dash is a great tool for setting up Ekkoâs other abilities. 90 Ability Power 350 Health 15 Ability Haste Active - Hex Bolt: Dash in target direction, unleashing an arc of magic missiles that deal (125 +15% Ability Power) magic damage.Then, gain 30% Move Speed towards enemy champions for 1.5 seconds (40s cooldown). If Ekko walks within the sphere, it stuns enemies caught inside for 2.25 seconds. Ekko ⦠... Timewinder. He teleports to where he was 4 seconds ago and deals 150/300/450 (+150% bonus Ability Power) magic damage to nearby enemies on arrival. Mythic Passive: Grants all other Legendary items 5 Magic Penetration. Magic Single target He teleports to where he was 4 seconds ago and deals 150/300/450 (+150% of Ability Power) magic damage to nearby enemies on arrival. Projectile His stun and shield have long cooldowns. Ekko 's basic attacks on enemies below 30% health deal additional magic damage. Ekko's basic attacks and damaging abilities apply Z-Drive Resonance to affected enemies, lasting up to 4 seconds and stacking up to 3 times. Ekkoâs a powerful skirmishing assassin who thrives in extended fights, using his mobility and crowd control to slow and stun enemies as he whittles down his targets. At 3 stacks the target takes 15 + (12 × Ekko's level)(+ 70% AP) bonus magic damage and is slowed by 40 / 50 / 60 / 70 / 80% for 2 / 2.5 / 3 seconds. Magic Grounded Ekko throws a temporal grenade that expands into a time-distortion field upon hitting an enemy champion, slowing and damaging anyone caught inside. As a passive ability, it deals low damage to enemies. Ekko ⦠Ekko's Zero-Drive charges his spells and attacks with temporal energy. Holds up to 3 charges that refills upon visiting the shop. File:Spell Effects Grey.pngFalse Please title posts properly with clear titles that explain what the thread is about. Playing against Ekko. COOLDOWN: 9 / 8.5 / 8 / 7.5 / 7. Active: Ekko dashes in the target direction, then causes his next basic attack within 3 seconds to have 300 bonus range and a 0. Projectile Range: 1075. Z-Drive Resonance ⦠At 3 stacks, Resonance is consumed to deal bonus magic damage, and this damage is increased against monsters. Affects Possesses immense determination, constantly overloading himself with physical and mental stress to make every second count for as much as it can), Range: Extended melee range with his "sword", Dozens of meters with Timewinder and other abilities, Universe-wide with timeline manipulation, Standard Equipment: Piltover Clock Hand, Zero-Drive, Flashbinder | QWQRE83 Chrono Blade, Zero-Drive, Flashbinder, Intelligence: Genius (Extremely resourceful and intelligent, Described as being able to build machines before he could crawl, managed to create the Zero-Drive and the Timewinder simply through trial and error despite not having any previous knowledge of the subject, able to easily pinpoint and target key weak points in his enemies' defenses after only briefly observing them), Weaknesses: A perfectionist, living by the ideal that he will make the most out of every single second when it becomes important, Traveling backwards in time, and into a new timeline, only partially restores damage and fatigue accumulated by his body; this can stack up very quickly over dozens or hundreds of rewinds, Kurumi Tokisaki (Date A Live) Kurumi's Profile (Speed was equalized and both were Low 7-C). 4) Ekko. League of Legends developer Riot Games announced new playable character Ekko earlier this week. If he triggers his passive on an enemy champion, Ekko also gains a strong movement speed buff. Every third attack against the same target triggers Ekkoâs passive, dealing bonus damage and slowing his enemy. Submitted By Achromicat. Active: Ekko dashes towards the target location. Affects If thereâs a group, you can throw your Timewinder into them so that they wont be able to escape the stun zone before it goes off. His next basic attack gains 425 range, deals bonus magic damage, and causes Ekko to blink to his target. Ekko's basic attacks deal bonus magic damage to low ⦠Ekko is dominating the Rift right now in the jungle and mid lane with a 51%+ win rate in both roles. Damaging abilities and auto-attacks create Resonance stacks on Ekko's enemies. A prodigy from the rough streets of Zaun, Ekkomanipulates time to twist any situation to his advantage. Show more. ... Timewinder. Ekko I just played a game (and mind you I suck at LoL, and even more so with Ekko) where I felt that the slow from my Timewinder never really hit. File:Spell Shield Partly.pngSee Notes VS Battles Wiki is a FANDOM Anime Community. Target Knockdown This is largely due to his excellent wave clear, strong 1v1 damage, and ability to roam to side lanes with game-changing abilities like W â Parallel Convergence and R â Chronobreak. Damage All the same, he has to be careful to avoid being poked out himself or caught by enemy crowd control abilities - as slippery as Ekko is, heâs not a resilient champ, and will quickly bite ⦠Ekko creates a chronosphere at the target location, which, after 3 second delay, provides vision and slows enemies within it for 2 seconds. Abilities Passive: Z-Drive Resonance. His stun and shield have long cooldowns. A prodigy from the rough streets of Zaun, Ekko manipulates time to twist any situation to his advantage. The third attack against an enemy inflicts bonus damage while slowing the target. 64pxBlocked Affects Resonance: Ekko's Auto-Attacks and damaging abilities apply a stack of Resonance for 4 seconds. Area of Effect Type 64pxDisabled Enemies His passive is called Z-Drive Resonance. File:Knockdown Grey.pngUnstoppable, I contenuti della comunità sono disponibili sotto la licenza. Damage Targeting Keep all content Ekko-related. Targeting Timewinder. Timewinder. Ekko is significantly weaker when his ultimate is down. Though he revels in this freedom, when thereâs a threat to his friends heâll do anything to defend them. https://leagueoflegends.fandom.com/it/wiki/Ekko/Abilities?oldid=8131. It's wide enough that it will hit all 6 (or 7) minions so don't worry about accuracy when using this ability. COST: 40 / 45 / 50 / 55 / 60 Mana. All the same, he has to be careful to avoid being poked out himself or caught by enemy crowd control abilities - as slippery as Ekko is, heâs not a resilient champ, and will quickly bite the dust once caught. Timewinder (Q) Cost: 50 / 60 / 70 / 80 / 90. During this time, damaging Abilities and Attacks burn enemy champions for 15 (20 if you cannot gain Mana) magic damage over 3 seconds. ... Timewinder. File:Projectile.pngBlocked. Ekkoâs abilities work best when they are used together. After a short delay, the device contracts and returns to Ekko, dealing magic damage to enemies along its path. 64pxBlocked Z-Drive Resonance cannot affect the same target more than once every 5 seconds. 53.07% Win Rate | 5.1% Pick Rate | 18.5% Ban Rate. My devices work best when they donât work as intended⦠which is most of the time. Ekko is one of the great tricksters in the world as he mastered the time. Active: Ekko calls upon an alternate version of himself that bats a device to the target location. Use it to get double hits with Timewinder or get into position to detonate Parallel Convergence. [Passive] Ekkoâs Zero-Drive charges his spells and attacks with temporal energy. Ekko's Zero-Drive charges his spells and attacks with temporal energy. Time Winder Time Winder is a boomerang-esque tool used to clear waves quickly. Single target Do not repost FAQs that are clearly explained in the wiki. Ekko turns back time, going briefly untargetable and invulnerable. Ekko is significantly weaker when his ultimate is down. Resonance: Ekko's Auto-Attacks and damaging abilities apply a stack of Resonance for 4 seconds. If thereâs a group, you can throw your Timewinder into them so that they wont be able to escape the stun zone before it goes off. Rule 5. Watch for the trail he leaves behind to determine if Chronobreak is available. When youâre initiating, throw your Parallel Convergence onto them and then Phase dive into it to activate the stun. At 3 stacks, Resonance is consumed to deal bonus magic damage, and this damage is increased against monsters. Using his own invention, the Zero Drive, he explores the branching possibilities of reality to craft the perfect moment. Targeting At maximum range or upon hitting an enemy champion, the device slows to a stop and expands, creating a field that slows nearby enemies. Ekkoâs damaging spells and attacks build up Resonance stacks on his enemies. 2. Limited to 1 type of Healing Potion. After a delay, the grenade rewinds back to Ekko, dealing damage on its return. Ekko is significantly weaker when his ultimate is down. A prodigy from the rough streets of Zaun, Ekko manipulates time to twist any situation to his advantage. In lane, while Ekko's Timewinder is on cooldown, he is very vulnerable to poke/all-in, since all he will have is a small dash to escape. The damage has a minimum threshold of 15 and is capped at 150 against minions and monsters. Affects Patch 9.16 E bonus damage increased. At 3 stacks, Z-Drive Resonance is consumed to deal 30 - 140 (in base al livello) (+ 80% AP) magic damage to the target, doubled to 60 - 280 (in base al livello) (+ 160% AP) against monsters, but capped at 600. Magic W Parallel Convergence. Enemies After slight delay, the device opens into a slowed territory. Passive: While Chronobreak is not on cooldown, Ekko is followed by a time-delayed hologram of himself that tracks where he was 4 seconds ago. Phase Dive's dash is a great tool for setting up Ekko's other abilities. Active: Ekko throws a device in the target direction, dealing magic damage to enemies along its path. Enemy Tips. Enemy Tips "Ekko Build Jungle 10.4" is significantly weaker when his ultimate is down. Type Ekko build with the highest winrate runes and items in every role. Phase Dive's dash is a great tool for setting up Ekko's other abilities. Use it to get double hits with Timewinder or get into position to detonate Parallel Convergence. Stolen Time: Triggering Resonance against a champion will gran bonus Movement Speed for a ⦠Knockdown Q: Timewinder Ekko throws a device in a ⦠Use it to get double hits with Timewinder or get into position to detonate Parallel Convergence. Strong against: Ekko Enemy Tips. Phase Dive's dash is a great tool for setting up Ekko's other abilities. 64pxInterrupted. 64pxBlocked (50% Damage for Area of Effect or Damage over Time spells. If he triggers his passive on an enemy champion, Ekko also gains a strong movement speed buff. Bonus Magic Damage: If the target is a champion, Ekko gains accelerated movement speed. Stolen Time: Triggering Resonance against a champion will gran bonus Movement Speed for a ⦠The complete guide for Ekko, the boy who shattered time. When youâre initiating, throw your Parallel Convergence onto them and then Phase dive into it to activate the stun. If he triggers his passive on an enemy champion, Ekko also gains a strong movement speed buff. Once he reappears, large amounts of damage is given to any nearby enemy champions while some of the health Ekko lost is regained. After a delay, the grenade rewinds back to Ekko, dealing damage on its return. Ekko turns back time, going briefly untargetable and invulnerable. The third hit deals bonus damage and saps the targetâs movement speed. Z-Drive Resonance cannot affect the same target more than once every 5 seconds. Resonance: Ekko's Auto-Attacks and damaging abilities apply a stack of Resonance for 4 seconds. Watch for the trail he leaves behind to determine if Chronobreak is available. The third hit deals 30 - 140 (based on level) (+ 80% bonus Ability Power) bonus damage and, if the target is a champion, Ekko gains 50/60/70/80% accelerated movement speed for 2/2.5/3 seconds (deals 150% damage against monsters). Though he revels in this freedom, when there's a threat to his friends he'll do anything to defend them. Timewinder. Spell shield Additionally, Ekko heals for 100/150/200 (+60% of Ability Power), increased by 3% for each 1% of his health lost over the last 4 seconds. Rule 3. Abilities Z-Drive Resonance (Passive) Ekkoâs Zero-Drive charges his spells and attacks with temporal energy. The third hit deals bonus damage and saps the targetâs movement speed. Spell shield Use it to get double hits with Timewinder or get into position to detonate Parallel Convergence. Ekkoâs role as a solo lane skirmisher becomes increasingly apparent as he starts leveling up and unlocking his full repertoire of abilities. UNIQUE Active: Consumes a charge to restore 125 Health and 75 Mana over 12 seconds and grants Touch of Corruption during that time. Avoid playing in groups because Ekko has three skills that deal area of effect damage. 64pxBlocked. Avoid playing in groups because Ekko has three skills that deal area of effect damage. Q: Timewinder Use it to get double hits with Timewinder or get into position to detonate Parallel Convergence. At 3 stacks, Resonance is consumed to deal bonus magic damage, and this damage is increased against monsters. Show less. Using Chronobreak to go through Parallel Convergence Parallel Convergence will trigger its shield and stun. Ekkoâs abilities work best when they are used together. Rule 2. Ekko is either a strong burst mage with great outplay potential or a very annoying tank that seemingly never dies. Timewinder. Direction Holds up to 3 charges and refills upon visiting the shop. Phase Dive's dash is a great tool for setting up "Ekko Build Jungle 10.4"'s other abilities. 25 -second cast time, and make him blink within 125 range of the target, dealing bonus magic damage. [Q] Ekko throws a device that deals 60/75/90/105/120 (+0.2*Ability Power) magic Enemies He can use his knowledge of the events to travel to past and prevent them. Ekko is either a strong burst mage with great outplay potential or a very annoying tank that seemingly never dies. Direction Never dive an Ekko under a tower. Damage Though he revels in this freedom, when thereâs a threat to his friends heâll do anything to defend them. Resonance: Ekko's Auto-Attacks and damaging abilities apply a stack of Resonance for 4 seconds. Ekko throws a temporal grenade that expands into a time-distortion field upon hitting an enemy champion, slowing and damaging anyone caught inside. Every third attack against the same target triggers Ekkoâs passive, dealing bonus damage and slowing his enemy. It does not 'revert to a previous state' as the theme might imply. After a delay, the grenade rewinds back to Ekko, dealing damage on its return. A prodigy from the rough streets of Zaun, Ekko manipulates time to twist any situation to his advantage. Sudden Impactprovides a quick burst of Lethality and Ma⦠Using his own invention, the Zero Drive, he explores the branching possibilities of reality to craft the perfect moment. After a total delay of 3 seconds, the device expands into a broad sphere that slows enemies by 40%, only revealing itself to enemies in the last 0.5 seconds. Cooldown: 9 / 8.5 / 8 / 7.5 / 7. If Ekko enters the sphere, it detonates, shielding him for 2 seconds and stunning all enemies inside for 1.75 seconds. Timewinderâs an important component here, offering Ekko his best method for developing his Z-Drive Resonance stacks as his enemies group. It is also used in conjunction with Ekko's dash ability to chunk out opponents. Type Spell shield File:Projectile Grey.pngN/A Watch for the trail he leaves behind to determine if Chronobreak ⦠Q. Cooldown: 9 / 8.5 / 8 / 7.5 / 7 seconds â Cost: 50 / 60 / 70 / 80 / 90 mana â Range: 1075. Area of Effect The Elder Scrolls metaphysics & philosophy. Passive: Ekko's basic attacks deal 3% (+ 3% per 100 AP) of the target's missing health bonus magic damage to targets below 30% of their maximum health. ... Q: Timewinder. Tier: At least Low 7-C, likely 7-C, At least Low 2-C via hax | At least Low 7-C, likely at least 7-C, At least Low 2-C via hax, Classification: Human, Vigilante, Criminal, Inventor, Zaun gang member (Former) | PROJECT Initiate, Powers and Abilities: Superhuman Physical Characteristics, Weapon Mastery (Skilled swordsman), Time Stop, Time Travel, Time Manipulation, and Reality Warping via the Z-Drive, Limited Self-Healing and Probability Manipulation via traveling backwards in time, Teleportation (Via Phase Dive), Forcefield Creation, Hologram Projection, Genius Intelligence, Acausality (Type 1), Damage Boost (Via Z-Drive Resonance), Statistics Amplification (Speed Amplification Via Stolen Time), Statistics Reduction (Speed Reduction Via Timewinder), Reactive Power Level (Deals more damage the more injured the opponent is), Can call upon alternate versions of himself from different timelines to help him, Attack Potency: At least Small Town level+, likely Town level (Built the Z-Drive, a techmaturgical marvel far superior to anything Zaun has ever seen; should be considerably superior to the technologies of Vi and Jinx), At least Universe level+ with the Z-Drive's time manipulation (Regularly splits entire timelines in two and remerges them; every time he travels backwards in time, he shatters the timeline he occupied at the time, and all of its possibilities), Timewinder ignores conventional durability | At least Small Town level+, likely at least Town level (Superior to his base form), At least Universe level+ with the Z-Drive's time manipulation, His QWQRE83 Chrono Blade ignores conventional durability (Its blade can adapt to the molecular structure of whatever he is cutting), Timewinder ignores conventional durability, Speed: Subsonic reactions and combat speed (Is physically empowered by a Hextech Crystal which should make him comparable to other Hextech users such as Jayce, Camille, and Orianna. Ekko throws a temporal grenade that expands into a time-distortion field upon hitting an enemy champion, slowing and damaging anyone caught inside. After a delay, the grenade rewinds back to Ekko, dealing damage on its return. Against enemy champions, Ekko also gains gains 50 / 60 / 70 / 80% bonus movement speed for 2 / 2.5 / 3 seconds. Ekko Tips (Enemy) Ekko is significantly weaker when his ultimate is down. Now they've followed up on that reveal by explaining the new Champion's abilities ⦠Using his own invention, the Zero Drive, he explores the branching possibilities of reality to craft the perfect moment. Rule 6. Show less. Never dive an Ekko under a tower. Abilities. Type Patch 9.18 W cost decreased; stun duration increased. At maximum range or if it hits an enemy champion, the device slows to a stop and expands, ⦠Innate - Resonance: Ekko's basic attacks and damaging abilities apply a Resonance stack to affected enemies for 4 seconds, stacking up to 3 times, with the duration refreshing on subsequent attacks and damaging abilities. Ekko's basic attacks and damaging abilities apply Z-Drive Resonance to affected enemies for 4 seconds, stacking up to 3 times.